![]() ![]() The aesthetic of combining blocky Minecraft style environments with lush lighting and vivid, cartoony Dragon Quest monsters and characters is always such a treat to look at. Not just because of how fun the game is or how charming the story is, but because of how incredible the visuals are. It’s easy to forgive these flaws, though. As beautiful as the UI is in this game, with fun fonts and crisp illustrations, I often found myself having to squint at the incredibly small pop-up dialogues that appeared whenever a new mechanic arrived in the game during portable play. Load times can be increeeeddiiibly long in the game, and I found myself wondering if my installation was corrupted when I first launched the game or switched islands and was faced with the agonisingly long loading times. I was also left longing for a bit more optimization when it came to the Nintendo Switch version of Dragon Quest Builders 2. ![]() I enjoyed having a couple of companions assist me in battling baddies or gathering materials, but having huge amounts of characters to keep track of and cooperate with sometimes left me a little overwhelmed and longing for the solitary simplicity of the first game. Huge and daunting building tasks, meanwhile, can be contributed to by your villagers while you head off to handle other things like tackling tough enemies or farming crops. Battles become massive tower defence struggles between hordes of monsters and your own companions. Villagers can help you build and fight, and the more villagers you recruit, the larger the obstacles you face can become. In single player, things also expand in a more communal direction as you progress through the game. The multiplayer aspect of this is made apparent immediately and you can visit other friends’ worlds to goof around and build structures, though story missions are kept off-limits. Perhaps the biggest change in Builders 2 is the increased focus on community and group-effort. New sprinting and cape-gliding actions give you fun ways to explore the island, while an increased building height limit and the ability to swim and explore in oceans give you unparalleled verticality. Various quality of life changes make this sandbox more enjoyable to play in, though. The basic order of operations remain the same: explore an island, destroy items, get building materials, make new items, and so on and so forth until you’ve got a five-story castle with a secret slime pit and a twenty-foot deep moat. Much like the story, the gameplay is expanded and updated in big ways. The way the story of this game relates to the narrative of the original Dragon Quest II is sure to drop the jaws of a few long-time fans, as well. ![]() Every piece of dialogue is rich and flavourful, and the cast of characters is so off the walls compared to the original game. Dragon Quest Builders 2 takes things to an entirely different level, though. The original Dragon Quest Builders hooked me with the fact that it strung along building and gathering tasks with a simple yet charming story. Together, your quirky crew needs to travel to nearby islands in order to find new building materials, recruit villagers and restore your abandoned island back to its once bustling majesty. ![]() Luckily you wake up shipwrecked on an abandoned island, you meet a surviving hostage from the ship, a hot-blooded amnesiac and a hairy mallet-wielding monster spirit. Unfortunately, rogue winds and tough waters push the ship to its limits, sending you and the crew deep into the briny depths. You’re stranded in the open seas with them, and these creatures put you to task fixing their ship and running so many errands that they start to take a liking to you. ![]()
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